Remi Chauveau Notes
French video game Clair Obscur: Expedition 33 stunned the world at the 2025 Game Awards by winning a record nine trophies, including Game of the Year, cementing France’s place on the global gaming stage.
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French video game 'Clair Obscur' sweeps Game Awards with record nine wins

12 December 2025
@franceinfo Le triomphe du jeu vidéo français ! Les concepteurs du jeu vidéo “Clair Obscur: Expedition 33” ont remporté jeudi 11 décembre neuf récompenses dont celui de “jeu vidéo de l’année”, à Los Angeles. #sinformersurtiktok ♬ son original - Franceinfo

Stronger Than Shadows, Brighter Than Play

Julien Granel’s Plus Fort is an anthem of love, creativity, and the courage to keep moving forward, and when set against the triumph of French video game Clair Obscur sweeping the Game Awards with nine wins, the two stories resonate as mirrors of artistic strength. Granel’s lyrics remind us that storms and setbacks can be transformed into joy, while Clair Obscur shows how imagination and innovation can conquer a global stage. Together they sketch a narrative of France shining through music and gaming alike—where vulnerability becomes power, and creativity becomes victory.

🎶 🎮🇫🇷✨ 🔊 Plus Fort - Julien Granel



“France lights up the global stage 🎮🇫🇷—where imagination becomes victory and creativity drives the future.

Clair Obscur isn’t just a game, it’s a revolution in play.”

🌟 A Night of Glory

At the 2025 Game Awards in Los Angeles, French indie sensation Clair Obscur: Expedition 33 stunned the world by winning a record nine awards, including the coveted Game of the Year. Created by Montpellier-based studio Sandfall Interactive, this debut title has become a symbol of French creativity and innovation in gaming, standing toe-to-toe with industry giants like Hideo Kojima’s Death Stranding 2 and Nintendo’s Donkey Kong Bananza.

🏆 The Victories

Clair Obscur claimed trophies for Best Game Direction, Best Narrative, Best RPG, Best Art Direction, Best Score & Music, Best Independent Game, Debut Indie Game, and Best Performance by Jennifer English, alongside the ultimate Game of the Year award. This sweeping success not only broke records but also highlighted how indie studios can rival AAA productions when vision and artistry align.

🎨 A Distinctly French World

Set in the city of Lumière, inspired by Belle Époque Paris, the game blends post-apocalyptic storytelling with a French visual style. Its turn-based combat innovates with rhythm-based mechanics, while its characters and emotional depth have captivated millions. Fans embraced its cultural identity, even dressing in striped shirts and red berets at conventions, turning the game into a grassroots phenomenon.

🚀 From Idea to Global Stage

The journey began in 2020 when Guillaume Broche, then at Ubisoft, teamed up with Tom Guillermin to form Sandfall Interactive in Montpellier. A publishing deal with Kepler Interactive in 2022 provided the funding to bring their ambitious vision to life. Since its release in April 2025, Clair Obscur has sold around 5 million copies worldwide, proving that passion projects can evolve into global blockbusters.

🌍 Conclusion: France at the Forefront

With its record-breaking sweep, Clair Obscur has cemented France’s place on the global gaming map. More than just awards, the game represents a progressive horizon where creativity, culture, and innovation hum like power lines across the industry. It’s a reminder that the future of gaming belongs not only to established titans but also to bold new voices daring to dream.

#ClairObscurVictory 🏆 #FrenchInnovation 🇫🇷 #GameAwardsGlory 🌟 #CreativePower 💡 #GlobalStage 🌍

Global Ovation

Invisible Rhythm, Visible Victory
The real breakthrough wasn’t just artistic—it was technical orchestration. Sandfall Interactive built its combat system on a rhythm‑based algorithm that subtly trains players to sync their actions with emotional beats in the narrative. This means the game doesn’t only tell a story; it teaches players to feel it physically, embedding emotion into mechanics. That invisible design choice is what gave Clair Obscur its edge—judges and players alike experienced the narrative not just as text or visuals, but as embodied rhythm.

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